

You hold the Wiimote sideways, using the d-pad to move and 1 and 2 for your classic run/grab and jump commands. And while the multiplayer element does bring a surprisingly large amount of spice and difference to the table, the core gameplay is exactly the same as it’s always been (I still find it hard to fathom how people can regard this as a bad thing, but never mind that for now).Īs you might expect, Mario Brothers Wii is fundamentally old-school in its approach to controls, using even fewer buttons than Super Mario World on the SNES. Why? Because it’s exactly what it looks like – an old school Mario game for up to four players. Having gone hands-on with the game, I can happily report that I very much enjoyed what I played on the other hand, I doubt that many of the game’s critics will change their minds after playing the game for themselves.
#ORIGINAL SUPER MARIO BROTHERS WII SERIES#
This is the series that defined an entire genre, after all. Personally, I was quite stoked about the prospect of a new 2D (well, 2.5D) Mario. The game was certainly met with mixed reaction within the camp during Ninty’s E3 press conference, although the appearance of Team Ninja’s Metroid game and Mario Galaxy 2 went some way towards cheering up the nay-sayers. It’s initially hard to say whether we should celebrate the appearance of a new 2D Mario, or whether we should lament the fact that Nintendo has chosen to make this ahead of something else – like a new Starfox game, perhaps, or a wholly original project. In light of these conflicting elements, it is perhaps understandable if some people are feeling a bit confused about NSMBW. It’s inherently familiar, and yet it supports up to four players at once – a feature that’s never been seen before in a core Mario platformer. It’s a brand new product, and yet it’s essentially the same old game we’ve been playing for years. It’s a 3D title, but one that restricts itself to a 2D frame of movement. Wii is a project packed with contradictions.
